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DTSTART:19700329T010000
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DTSTART:19701025T020000
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SUMMARY:Antiquity in Simulation: Global Receptions of the Classical World 
 in Video Games
DTSTART;TZID=Europe/London:20260613T090000
DTEND;TZID=Europe/London:20260613T170000
DTSTAMP:20260606T192711Z
UID:0e90a777-1c42-f111-bec7-7c1e52046848
CREATED:20260427T093547Z
DESCRIPTION:The reception of the classical world in video games is by no m
 eans a new phenomenon\, and the past decade has seen a rapid transformatio
 n and expansion of the digital landscape\, with release of massively succe
 ssful titles – Assassin’s Creed Origins and Odyssey\, God of War II an
 d III\, Rome: Total War\, and Hades\, to name only a few – introducing a
  global player base in the millions to the Greco-Roman world – in many c
 ases\, for the first time. Scholarly interest in the reception of the clas
 sical world in video games has given rise to a foundation of limited but f
 ruitful scholarship\, including several edited volumes (e.g.\, Thorsen 201
 2\, Rollinger 2020\, Draycott and Cook 2022\, Sanz 2025) and monographs (A
 ndré 2016\, Clare 2021\, Vandewalle 2026)\, and the recent conference New
  Directions in Classics\, Gaming\, and Extended Reality (Bristol\, June 20
 24). Likewise\, the panel ‘Game On! Teaching and Reinterpreting Classica
 l Antiquity through Video Games’ at the 2026 SCS Conference made promisi
 ng inroads into the pedagogical use of such games. While these are excitin
 g developments\, the current discussion has largely focused on titles prod
 uced by major Western developers\, with little attention paid to studios b
 eyond Europe and North America\, such as those within the hugely successfu
 l East Asian sector. \n\nIn view of this research gap\, this conference ai
 ms to serve as a platform for dialogue on Eastern and Western approaches t
 o the reception of the classical world in video games. We are particularly
  interested in the duality of ‘Reception’: both the reception of the c
 lassical world in video games produced by non-Western studios (e.g. Elden 
 Ring\, Final Fantasy)\, including those hosted on mobile platforms (e.g.\,
  Fate/Grand Order\, Reverse:1999)\, and the reception of these classically
 -inspired games in the non-Western world.
LAST-MODIFIED:20260427T093644Z
LOCATION:Ioannou Centre for Classical and Byzantine Studies\, Ioannou Cent
 re for Classical and Byzantine Studies 66 St Giles'  Oxford Oxfordshire OX
 1 3LU United Kingdom
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